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	<title>Opinion Unlocked &#187; rentals</title>
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	<itunes:summary>Trusted opinions for gamers by gamers</itunes:summary>
	<itunes:author>Bryan Fleming &amp; Brad Wiswall</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
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		<title>Ludo-Lockdown: &#8220;Benefit-Denial&#8221; technology could make the games industry over $6B says EMA</title>
		<link>http://opinionunlocked.com/2009/06/24/ludo-lockdown-benefit-denial-technology-could-make-the-games-industry-over-6b-says-ema/</link>
		<comments>http://opinionunlocked.com/2009/06/24/ludo-lockdown-benefit-denial-technology-could-make-the-games-industry-over-6b-says-ema/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 13:38:33 +0000</pubDate>
		<dc:creator>Brad Wiswall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Edge-Online]]></category>
		<category><![CDATA[EMA]]></category>
		<category><![CDATA[rentals]]></category>
		<category><![CDATA[video game industry]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://opinionunlocked.com/?p=537</guid>
		<description><![CDATA[Sourcelink: Edge
Edge-Online reports that the Electronic Merchants Association released the results of a study that shows that the games industry could boost its sales by $6B if they are able to implement &#8220;benefit-denial&#8221; technology.
What is &#8220;benefit-denial&#8221; technology? This is the tech that is used to activate gift cards, where a cashiers activation is required in [...]]]></description>
			<content:encoded><![CDATA[<p>Sourcelink: <a href="http://www.edge-online.com/news/disc-activation-tech-could-boost-sales-by-6-billion">Edge</a></p>
<p>Edge-Online reports that the Electronic Merchants Association released the results of a study that shows that the games industry could boost its sales by $6B if they are able to implement &#8220;benefit-denial&#8221; technology.</p>
<p>What is &#8220;benefit-denial&#8221; technology? This is the tech that is used to activate gift cards, where a cashiers activation is required in order to actually used the item. How would this help in the case of music CD&#8217;s, DVD&#8217;s, Games and Blu-Rays? Does this mean that my proposed use of CD-Keys (a la vintage PC games) would be crossing over into the console games?</p>
<p><strong>Brad&#8217;s Take:</strong> The article on Edge does show that this isn&#8217;t a safety measure towards piracy, but for theft and shoplifting. Still, a part of me really feels that they are developing this technology in the hopes of one reason: dissolving the used game market.</p>
<p>Think about it: If you need a key to activate a game, you&#8217;ll need the key in order to install or play the game as well. This could mean that the code would be attached to that system with that game. Unless it&#8217;s exactly like the vintage PC games, at which you have to hope that GameStop doesn&#8217;t allow people to trade in games without manuals or covers.</p>
<p>Still, I know what it SAYS in this article, but what do you think the true purpose of this is?</p>
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