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	<title>Opinion Unlocked &#187; Handheld</title>
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	<link>http://opinionunlocked.com</link>
	<description>Trusted opinions for gamers by gamers</description>
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	<itunes:summary>Trusted opinions for gamers by gamers</itunes:summary>
	<itunes:author>Bryan Fleming &amp; Brad Wiswall</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://opinionunlocked.com/podcasts/OU_Banner1.jpg" />
	<itunes:owner>
		<itunes:name>Bryan Fleming &amp; Brad Wiswall</itunes:name>
		<itunes:email>bryan@opinionunlocked.com</itunes:email>
	</itunes:owner>
	<managingEditor>bryan@opinionunlocked.com (Bryan Fleming &amp; Brad Wiswall)</managingEditor>
	<copyright>2008 - 2009</copyright>
	<itunes:subtitle>A gaming podcast about video games, from the gamers themselves to the sites that cover them, for all gamers</itunes:subtitle>
	<itunes:keywords>video games, consoles, talk, opinions, sony, nintendo, micrsoft, xbox 360, wii, ps3, psp, ds</itunes:keywords>
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		<title>Opinion Unlocked &#187; Handheld</title>
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	<itunes:category text="Games &amp; Hobbies">
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		<title>Brad Wiswall&#8217;s Top Ten Games of 2009 (and 15 runners-up)</title>
		<link>http://opinionunlocked.com/2010/01/14/brad-wiswalls-top-ten-games-of-2009-and-15-runners-up/</link>
		<comments>http://opinionunlocked.com/2010/01/14/brad-wiswalls-top-ten-games-of-2009-and-15-runners-up/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 17:08:23 +0000</pubDate>
		<dc:creator>Brad Wiswall</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Handheld]]></category>

		<guid isPermaLink="false">http://opinionunlocked.com/?p=1424</guid>
		<description><![CDATA[Got your hate mails ready? You're about to be puzzled!]]></description>
			<content:encoded><![CDATA[<h1 style="margin: auto 0in;"><span style="font-family: Times New Roman;"><em><span style="text-decoration: underline;"><span style="font-size: 12pt; font-style: normal; mso-bidi-font-size: 24.0pt;">Apple iPhone</span></span></em><em></em></span></h1>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><em><span style="font-style: normal;">This being the new platform that was being covered, the Apple iPhone had a surprising amount of great games from up and coming indie developers. Sure, companies like PopCap, Square Enix and Taito made quality games as well for this handheld, but it was clear that the shining examples of great games this year came from more independent developers.</span></em><em></em></span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><em><strong>11. Drop 7</strong></em><em><span style="font-style: normal;"> – How can such a bite sized game capture hours and days of my time this year? When it’s </span>Drop 7</em><em><span style="font-style: normal;">, a puzzle game that has you getting rid of falling balls by the amount of balls in a row or column. If the number on the ball matches the amount on a row or column, they disappear creating chain reactions. This simple premise and clean interface makes </span>Drop 7</em><em><span style="font-style: normal;"> the perfect game to play for a few minutes while on the go.</span></em></span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong>19. <em>Spider: The Secret of Bryce Manor </em></strong>– Portable games aren’t want you would expect to bring new experiences in the platform genre, but <em>Spider: The Secret of Bryce Manor</em> does just that. By simple pressing on the spider and flicking on the screen, creating intricate webs to ensnare enemies becomes a satisfying and unique experience that can only be done on this platform.</span></span></p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: small; font-family: Times New Roman;">Nintendo DS</span></span></strong></p>
<p><span style="font-size: small; font-family: Times New Roman;">While every other year before it was a year that the Nintendo DS flourished with dozens of quality titles, 2009 proved to be kind of a snooze fest for the venerable dual screened handheld. Sure, mainstays like Zelda, Layton, Kirby and Pokemon had their releases, along with a new version of the Nintendo DS (DSi), but something still seemed rather lacking for the handheld.</span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>24. Knights in the Nightmare</em></strong> – The Nintendo DS is almost a dumping ground for JRPG’s this generation, but some of the more unique games are finding its way to the dual screened system. The most unique, and unbelievably complex, games to be released on any system is <em>Knights of the Nightmare</em>. Blending shmups, strategy and RPGs, learning the rules and the strategies of this game is well worth the investment in time…if you’re willing to sink your teeth into it.</span></span></p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: small; font-family: Times New Roman;">Sony PSP</span></span></strong></p>
<p><span style="font-size: small; font-family: Times New Roman;">In a year that Sony put more attention to its video game handhelds and consoles, the PSP ended the year on a slight whimper even though it started off surprisingly strong. Many quality titles were released, including <em>Resistance: Retribution, Pangya: Fantasy Golf </em>and <em>Rock Band: Unplugged</em>.</span></p>
<p><span style="font-size: small; font-family: Times New Roman;">That being said, no PSP games made it to our honorable mentions category.</span></p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: small; font-family: Times New Roman;">Sony Playstation 3</span></span></strong></p>
<p><span style="font-size: small; font-family: Times New Roman;">More than any other year, this was THE year of the Playstation 3. A new “Slim” model, plus a price drop and a new foothold on the market thanks to some high quality games. Both the PSN side and the retail releases had some of the best games released this year, so for these honorable mentions to make this list shows the high quality these games have.</span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>16. Flower</em></strong> – In what may be one of the most devisive games to be released this year, <em>Flower</em>’s blend of gorgeous visuals, unique storytelling and very capable (and controllable) Sixaxis controls makes it easily one of the games every PS3 owner has to try out. After the 4 hour adventure is complete, you’ll grow a great appreciation of the relaxing and beautiful world thatgamecompany has created. </span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>22. Ratchet and Clank Future: A Crack in Time</em></strong> – Not only a stunningly animated and beautiful rendered world but a well imagined and very well produced game. All of the platforming and weapons are excellent in one of the best games in the vaunted <em>Ratchet and Clank</em> series. </span></span></p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: small; font-family: Times New Roman;">Microsoft Xbox 360</span></span></strong></p>
<p><span style="font-size: small; font-family: Times New Roman;">In terms of quality exclusives, the 360 recieves a venerable “meh”. The year sounded like it would be exciting for the system, but towards the end it’s the Arcade offerings of the 360 that truly stood out.</span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>12. &#8216;Splosion Man</em></strong> – Xbox Live Arcade’s best game happens to also be the best platformer this year: <em>‘Splosion Man</em>. Featuring a hilarious main character and some of the toughest and most nerve-racking platforming, <em>‘Splosion Man</em> caters to a specific set of gamers, but it fully satisfies their need of platforming.</span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>17. Shadow Complex</em></strong> – Think about how strange this concept is: Let’s make <em>Super Metroid </em>for the 21<sup>st</sup> century…only we won’t change anything about it. It’s this admittedly simple yet impressively executed concept that drives home what is one of the best values in gaming in 2009.</span></span></p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: small; font-family: Times New Roman;">Nintendo Wii</span></span></strong></p>
<p><span style="font-size: small; font-family: Times New Roman;">The Wii’s popularity hasn’t made it a favorite amongst the hardcore gamers. However, this year proved to be a fantastic year for a Wii owner who considered themselves dedicated gamers.</span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>21. Punch-Out!!!</em></strong> – It is easy to condemn <em>Punch-Out!!!</em> as just a simple port job or “re-imagining” of the original <em>Punch-Out!!</em> of the NES. Yet, it’s exactly that reason why this version is so charming and lovable. Little Mac’s conquest of defeating these diverse and somewhat racist set of characters rings that nostalgic bell hard, but you’ll definitely like the tune it plays. </span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>14. New Super Mario Bros. Wii </em></strong>– Speaking of some hard nostalgic ringing, what could possibly be called <em>Super Mario Bros. 4</em> is simply one of the most delightful games on the Wii this year. Behind one of the harder <em>Mario</em>’s to be released is a clever carry and multiplayer mechanic that makes the game more chaotic, but that much more engaging.</span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>18. Rune Factory: Frontier</em></strong> – As <em>Harvest Moon</em> starts to grow tiresome, <em>Rune Factory</em> seems to bring that series to a new level. Featuring a great dungeon crawling game, along with satisfying farm simulation, <em>Rune Factory: Frontier</em> gives fans of both farm simulators and dungeon hacking a place to co-exist and to enjoy it both of their quirkiness.</span></span></p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: small; font-family: Times New Roman;">Multi-Platform</span></span></strong></p>
<p><span style="font-size: small; font-family: Times New Roman;">A recession and a bevy of delays didn’t stop some of the best titles from coming out this year on any platform. In fact, it’s safe to say that this year might be one of the better years in gaming overall.</span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>23. 50 Cent: Blood on the Sand</em></strong> &#8211; Never before has solid gameplay mechanics and absolute stupidity meshed so well. A lot about <em>Blood on the Sand</em> should be poked fun at and teased for years to come, but the gameplay is a great mash of <em>Gears of War</em> and hip hop that ends up being a good deal of fun.</span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>13. Street Fighter IV &#8211; </em></strong>The comeback of the year, <em>Street Fighter IV</em> brought back everything that was great about the original <em>Street Fighter II</em> and made it relevant and new for this generation. The tried-and-true gameplay, along with subtle refinements that add more depth and strategy to the game, make <em>SFIV</em> a nostalgiic fighting game lover&#8217;s dream cone true.</span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>15. Battlefield 1943 </em></strong>- Easily the best multiplayer game of 2009, <em>Battlefield 1943</em> pares team based gunplay into a simplistic, but very well crafted gelatonous mixture with great controls, strategy and maps. More maps would have been great for this game, but the 4 provided is enough to sate your cravings. </span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>20. Red Faction: Guerilla</em></strong> &#8211; Open world games aren&#8217;t known for their innovation and penchant for new gameplay experiences, but <em>Guerilla</em>&#8217;s completely destructible world creates a unique twist in the open world game that hasn&#8217;t been touched since <em>Crackdown.</em></span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong>25. <em>Assassin’s Creed II &#8211; </em></strong>What <em>Assassin&#8217;s Creed II</em> lacks in new features, it more than makes up for in ambience, atmosphere, diverse gameplay and a great story. Ezio&#8217;s road to redemption, plus the very story that spawns from the game, will you keep you engaged and into the story until the very end.</span></span></p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: small; font-family: Times New Roman;">Top 10 of 2009</span></span></strong></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>10. Shatter</em></strong> – Making an <em>Arkanoid </em>clone isn’t a hard feat; taking what <em>Arkanoid </em>did an improve upon it is something different entirely. <em>Shatter</em> does that with a clever multiball bonus mechanic and one of the best techno soundtracks you’ll hear in a game. For $8, PS3 owners have the best downloadable title this year.</span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>9. Space Invaders Infinity Gene</em></strong> – As the iPhone exploded with quality titles this year, one stood above them all and used everything the iPhone has to create a unique and beautiful experience you can’t play anywhere else. <em>Space Invaders Infinity Gens</em>’s mix of <em>Space Invaders</em>, <em>Galaga</em>, gorgeous technic visuals and excellent music gives an audio/visual experience that will capture any on lookers or gamers attention. The constant stream of unlocks makes you want to play each level constantly.</span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>8. Batman: Arkham Asylum</em></strong> – It almost seems like <em>Batman: Arkham Asylum</em> is this year’s game version of <em>Sideways</em>: it automatically is on every Top Ten list. <em>Arkham</em> is the prime of example of how to make a game with great mechanics, character development and atmosphere that will be a testament on how to make stealth, action hero and character driven games for years to come.</span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong>7. </strong><em><strong>Excitebots: Trick Racing</strong></em> – You get to be a Frog racing against a Bat, while kicking a field goal during a race.</span></span></p>
<p><span style="font-size: small; font-family: Times New Roman;">Oh, you need more reasons? How about a game that brings speed to <em>Burnout 3</em> proportions, level design to the likes of <em>Pure</em>…while bringing crazy mini-games during the race? How about a surprisingly strong online component and its ingenious Poker Race? </span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><em>Excitebots: Trick Racing</em> may seem like a kids game or some cheap standing for a “real” racing game, but it ends up being one of the most intense and exhilarating games to come out this year.</span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>6. UFC 09: Undisputed</em></strong><em> – The fighting game came back in full force this year, and while Street Fighter IV was the most popular, UFC 09: Undisputed was the high watermark of fighting games this year. Combining a very responsive and brutal physics engine, gameplay that is diverse and strategy heavy and a very solid and clean look that makes every knockout look painful, UFC 09: Undisputed is a shining example of not only how to do a new franchise right, but to do a great fighting game right.</em></span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>5. Dissidia: Final Fantasy</em></strong><em>- If there was one game that seemed to sound like a complete and utter disaster, Dissidia: Final Fantasy was the game to do it. Yet, with its amazingly complex RPG system, along with its simplistic but intuitive fight mechanics, Dissidia turned into a game that not only any fighting game fan would enjoy, but anyone with a good 10 – 20 hours to kill would sink their teeth in and never let go.</em></span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>4. Uncharted 2: Among Thieves</em></strong><em> – Creating movie-like experiences is something that the videogame industry has toyed around with for years. Uncharted 2: Among Thieves is the first game to ever create a great game with a great movie combined within it. The personality from the characters help you want to go through every single area in this stellar adventure.</em></span></span></p>
<p><em><span style="font-size: small; font-family: Times New Roman;">Plus, the multiplayer is a lot of fun to play, thanks to its great level design and ingenious use of verticality. </span></em></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>3. FIFA Soccer 10</em></strong><em> – One of the deepest interpretations of any sports game ever, FIFA Soccer 10 provides the depth in both management and pitch play that stat junkies and footie heads will get months of game time out of. The implementation of the Virtual Pro and the updated controls and visuals help FIFA Soccer 10 shine about all of the other sports games.</em></span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>2. Borderlands</em></strong><em> – </em><em><span style="font-style: normal;">In a year that felt more safe than innovative; more familiar than daring, </span>Borderlands </em><em><span style="font-style: normal;">was a big breath of fresh air. Sure, the concepts are familiar: shooting enemies in the head and loot and level grinding are common staples in a FPS and an action-RPG. </span></em></span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><em><span style="font-style: normal;">Yet, it’s the nearly seamless blending of both game types that makes </span>Borderlands</em><em><span style="font-style: normal;"> so refreshing. With a visual appealing art style and a quirky, demented sense of humor, </span>Borderlands</em><em><span style="font-style: normal;"> quells both itches with a style and feel that is distinctly unique and full of a new type of flavor. </span></em></span></span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><em><span style="font-style: normal;">Shooting random enemies in the face can get boring in most games, but when you add a progression system that is worth moving through and a reward system that really makes you feel like your accomplishing goals and becoming stronger, </span>Borderlands</em><em><span style="font-style: normal;"> has an addictive quality that few, if any, games this year possessed. </span></em></span></span></p>
<p><em><span style="font-style: normal;"><span style="font-size: small; font-family: Times New Roman;">Creating multiple characters until I hit level cap and downloading every bit of DLC is very plausible and likely for me, because of how completely satisfying the game is.</span></span></em></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><strong><em>1. Wii Sports Resort</em></strong><strong><span style="font-weight: normal;"> – Why go to an urban wasteland where the most fun you can have this year is Wahu Island? In a surprise that may shock some (including me if asked about this in the beginning of 09), <em>Wii Sports Resort</em> is not only a vast improvement on the <em>Wii Sports</em> franchise, it’s an even bigger improvement on the mini-game collections that are released in the system. More importantly, <em>Wii Sports Resort</em> finally shows one of the inherent strengths of the Wii and improves in every way what the Wii can do.</span></strong></span></span></p>
<p><span style="font-size: small; font-family: Times New Roman;">Sure, you may complain about the fact that it needs the Wii MotionPlus to even play any of the games, but when you attach the peripheral to your Wii Remote and let it rip, you’ll always want to play games with this type of tactile feel and precision. Having the remote respond to the twist of your wrist or how hard you swing and in what direction becomes immediately satisfying.</span></p>
<p><span style="font-size: small;"><span style="font-family: Times New Roman;"><em>Wii Sports Resort</em> is also one of the only mini-game collections that require actual skill to play the game. There is no simple shaking of the Remote or random waggling, all of the games require you to be precise, calculated and trained in order to win the game. </span></span></p>
<p><span style="font-size: small; font-family: Times New Roman;">Previous <em>Wii Sports</em> games like Bowling and Golf are vastly improved with the Wii MotionPlus. However, the real highlights in this package are Frisbee, Table Tennis, Swordplay and Basketball. Each game utilizes the Wii Motion Plus in different ways to make the game more engaging and fun to play, for any type of gamer no matter how new or jaded. </span></p>
<p><span style="font-size: small; font-family: Times New Roman;">In a year that was more familiar than risky, due to an economic downturn that closed production of various games, delayed key titles into the next year and shut down various studios, video games were a kind of comfort that many went to for solace, piece of mind and escape. <em>Wii Sports Resort</em> defines the pinnacle of 2009.</span></p>
<p><span style="font-size: 12pt; font-family: &amp;amp;amp; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">Yes, it’s comforting. Yes, it’s safe. But in a time where we could you some optimism and good clean fun, a day at Wahu Island may just be what Dr. Mario ordered. And there really was nothing better to play this year than <em>Wii Sports Resort</em>.</span></p>
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		<title>&#8220;Enter Sandman,&#8221; I Choose You! &#8211; Review of Song Summoner: The Unsong Heroes + Encore</title>
		<link>http://opinionunlocked.com/2009/12/11/enter-sandman-i-choose-you-review-of-song-summoner-the-unsong-heroes-encore/</link>
		<comments>http://opinionunlocked.com/2009/12/11/enter-sandman-i-choose-you-review-of-song-summoner-the-unsong-heroes-encore/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 14:57:39 +0000</pubDate>
		<dc:creator>Brad Wiswall</dc:creator>
				<category><![CDATA[Handheld]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Song Summoner]]></category>
		<category><![CDATA[Square Enix]]></category>

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		<description><![CDATA[I hear you, but you're really not saying anything.]]></description>
			<content:encoded><![CDATA[<p><em>Song Summoner: The Unsong Heroes + Encore<br />
</em>Published and Developed by: Square Enix<br />
For: iPhone/iPod Touch</p>
<p>I remember hearing about <em>Song Summoner</em> for the original iPod last year. The thought of a game that mixes my favorite type of RPG (Strategy-RPG) and <em>Monster Rancher</em> style collection gameplay seemed like a graet idea, especially since I miss the <em>Monster Rancher </em>series (Tecmo, a Wii version of this game would be excellent!). Unfortunately, the concept and the execution seems to vary quite differently in this case.</p>
<p>In <em>Song Summoner</em>, you play as Ziggy, a conductor who summons Tune Troopers to aid him in battle. You are out to save your little brother Zero, who has been captured by a fascist militia who strives to destroy music forever&#8230;or something like that.</p>
<p>The crux of the game is this: use your iPhone or iPod Touch and select tracks from your device. From those tracks, you create units of applicable strength and class. These units are given a letter ranking after they have been summoned.</p>
<p>Then, you go battle enemies in either the story missions, in free maps or in the &#8220;rehersal room&#8221;, where you go to battle and win Pitch Pearls, which are used to level up your characters from Bronze to Platinum.</p>
<p>You also level up your units through the use of &#8220;Play Points&#8221;. To accumulate Play Points, you listen to the songs that have created units. These accumulate points for all characters, but give more to the specific song that you listened to. However, the points accumulate moves you up in Levels, not in Bronze to Platinum rank (like is used with Pitch Pearls).</p>
<p>As you can see, just the leveling of characters seems to be confusing. And while to most outsiders, strategy-RPG&#8217;s can be considered a confusing, sometimes daunting affiar, <em>Song Summoner</em> confuses gamers who have been bred in the ways of <em>Disgaea 3: Absence of Justice</em> and <em>Knights of the Nightmare</em>.</p>
<p>Leveling and setting up your men is easily an exercise in confusion. You mean to tell me to level up my characters to be good, I have to listen to the song it came from multiple times? And all that Pitch Pearls really do is give you more abilities and level you up slightly? How do my main characters level up? Why can&#8217;t I accumulate points by defeating enemies? What really IS the point of free battles when I can only get about 15 Pitch Pearls per battle?</p>
<p>Leveling and gaining new abilities are easily the most fun mechanic from a Strategy-RPG, and <em>Song Summoner</em> does this all wrong, resulting in a confusing system that doesn&#8217;t seem rewarding and all that interesting to dive into.</p>
<p>Compounding the problems with the game is the actual battles. Played like a paired down, very simplistic version of <em>Final Fantasy </em>Tactics, battles are over fairly quickly with not much of a challenge involved. In fact, there is nary a recollection where actual strategy played into the game itself, which defeats the entire purpose of the battle system in the first place.</p>
<p>In fact, the biggest problem the game has is that it doesn&#8217;t feel like a whole game, even though they added to the game from the previous version. To progress or really enjoy the game in some form, it seems like a majority of your experience has to be done outside of the game itself by listening to the music attached to your army. This makes the game feel like more an add-on or a companion piece to your music, rather than a game that uses your music to fleshen out the game itself.</p>
<p>With a lackluster story, decrepid visuals, controls that are annoying and unresponsive and a rather disheartening feeling of being incomplete, <em>Song Summoner: The Unsong Heroes + Encore</em> simply fails in both the basic design and in its ambitious and unique concept.</p>
<p>The game seems to have too many systems that do very little in the way of progresssion and the fact that you are better at succeeding in the game when you don&#8217;t play it seems very disheartening to someone who wants to dive head first into a long, deep RPG.</p>
<p>Unless you want an add-on that allows you to do something different with your music, this game is best left out of your iPhone or iPod Touch. I&#8217;d tell people $4.99 is too much for the game; $9.99 is highway robbery.</p>
<p><code><a name="review"></a><div class="review">
		<h2>Review</h2>
		<div class="mainbox">
			<div class="procons">
	<table>
			<tr><th>Pros</th><th>Cons</th></tr>
			<tr><td>- Something to do after you listen to your music</td><td>- Leveling is confusing; not rewarding<br />
- Aesthetics are dull, lifeless<br />
- Battles require no strategy<br />
- Constantly replaying songs is annoying</td></tr>
			
			</table>
			</div>
                        <table class="review_grid">
                                <tr><td class="review_label">Rating</td><td><div class="rating_bg" style="width: 450px"><span class="rating_bar" style="width: 193.5px;"><span class="rating_bar_content">43%</span></span></div></td></tr>
                        </table>
		</div></div></code></p>
<p><code>Brad Wiswall<br />
www.twitter.com/gamakarmica</code></p>
<p><a href="http://www.addtoany.com/add_to/delicious?linkurl=http%3A%2F%2Fopinionunlocked.com%2F2009%2F12%2F11%2Fenter-sandman-i-choose-you-review-of-song-summoner-the-unsong-heroes-encore%2F&amp;linkname=%26%238220%3BEnter%20Sandman%2C%26%238221%3B%20I%20Choose%20You%21%20%26%238211%3B%20Review%20of%20Song%20Summoner%3A%20The%20Unsong%20Heroes%20%2B%20Encore" title="Delicious" rel="nofollow" target="_blank"><img src="http://opinionunlocked.com/wp-content/plugins/add-to-any/icons/delicious.png" width="16" height="16" alt="Delicious"/></a> <a href="http://www.addtoany.com/add_to/google_reader?linkurl=http%3A%2F%2Fopinionunlocked.com%2F2009%2F12%2F11%2Fenter-sandman-i-choose-you-review-of-song-summoner-the-unsong-heroes-encore%2F&amp;linkname=%26%238220%3BEnter%20Sandman%2C%26%238221%3B%20I%20Choose%20You%21%20%26%238211%3B%20Review%20of%20Song%20Summoner%3A%20The%20Unsong%20Heroes%20%2B%20Encore" title="Google Reader" rel="nofollow" target="_blank"><img src="http://opinionunlocked.com/wp-content/plugins/add-to-any/icons/reader.png" width="16" height="16" alt="Google Reader"/></a> <a href="http://www.addtoany.com/add_to/digg?linkurl=http%3A%2F%2Fopinionunlocked.com%2F2009%2F12%2F11%2Fenter-sandman-i-choose-you-review-of-song-summoner-the-unsong-heroes-encore%2F&amp;linkname=%26%238220%3BEnter%20Sandman%2C%26%238221%3B%20I%20Choose%20You%21%20%26%238211%3B%20Review%20of%20Song%20Summoner%3A%20The%20Unsong%20Heroes%20%2B%20Encore" title="Digg" rel="nofollow" target="_blank"><img src="http://opinionunlocked.com/wp-content/plugins/add-to-any/icons/digg.png" width="16" height="16" alt="Digg"/></a> <a href="http://www.addtoany.com/add_to/twitter?linkurl=http%3A%2F%2Fopinionunlocked.com%2F2009%2F12%2F11%2Fenter-sandman-i-choose-you-review-of-song-summoner-the-unsong-heroes-encore%2F&amp;linkname=%26%238220%3BEnter%20Sandman%2C%26%238221%3B%20I%20Choose%20You%21%20%26%238211%3B%20Review%20of%20Song%20Summoner%3A%20The%20Unsong%20Heroes%20%2B%20Encore" title="Twitter" rel="nofollow" target="_blank"><img src="http://opinionunlocked.com/wp-content/plugins/add-to-any/icons/twitter.png" width="16" height="16" alt="Twitter"/></a> <a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fopinionunlocked.com%2F2009%2F12%2F11%2Fenter-sandman-i-choose-you-review-of-song-summoner-the-unsong-heroes-encore%2F&amp;linkname=%26%238220%3BEnter%20Sandman%2C%26%238221%3B%20I%20Choose%20You%21%20%26%238211%3B%20Review%20of%20Song%20Summoner%3A%20The%20Unsong%20Heroes%20%2B%20Encore">Share/Save</a></p>]]></content:encoded>
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		<title>The PSO Formula Must Die &#8211; Editorial/Review of Phantasy Star 0</title>
		<link>http://opinionunlocked.com/2009/11/19/the-pso-formula-must-die-editorialreview-of-phantasy-star-0/</link>
		<comments>http://opinionunlocked.com/2009/11/19/the-pso-formula-must-die-editorialreview-of-phantasy-star-0/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 15:59:38 +0000</pubDate>
		<dc:creator>Brad Wiswall</dc:creator>
				<category><![CDATA[Handheld]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://opinionunlocked.com/?p=1376</guid>
		<description><![CDATA[Do yourself a favor and don't buy it]]></description>
			<content:encoded><![CDATA[<p><span id="tblData_ctl03_lblAcct_nbr"><em><strong>Phantasy Star 0<br />
</strong>Published and Developed by:</em> Sega<br />
For: Nintendo DS</span></p>
<p><span>I&#8217;m gonna do something very different with my review of what might just be the worst game of this year: <em>Phantasy Star 0</em>. I&#8217;m really not going to talk about the game so much because the game is <em>Phantasy Star Online </em>made very sloppy and ugly. </span></p>
<p><span>Much like it&#8217;s PSP reiteration <em>Phantasy Star Portable, Phantasy Star 0</em> attempts to shoehorn the <em>PSO </em>legacy into a handheld game with poor controls, camera and with the same battle system that the game has had since the Dreamcast days almost a decade ago. </span></p>
<p><span>Next to nothing has been changed since the original <em>PSO: Phantasy Star Universe</em> completely disappointed fans of <em>PSO</em> with a horrible story mode and very lackluster multiplayer mode. The addition of paying an extra $10 along with the money you have to spend on XBOX Live also left a bad taste in the mouth of gamers, especially when they realized how abhorrent the game has become.</span></p>
<p><span>This year, two portable iterations of the series hit and both have glaring and unfortunate weaknesses. Like <em>Monster Hunter</em>, <em>Phantasy Star Portable</em> doesn&#8217;t even have internet servers to allow players to play with others. This severely hampers the experience of playing the game as it should be. On top of that, the limitations of the controls on PSP makes this version unwieldy to play. Around that time, <em>Phantasy Star 0</em> was announced and many thought that would finally be the game that made <em>PSO</em> relevant again.</span></p>
<p><span>Instead, it only further cemented the painful fact that <em>PSO </em>fans from yore now have to realize: <em>PSO</em> must die. </span></p>
<p><span><em>Phantasy Star Online</em> was the first game to have a sustaining, burdgeoning community within a console. Being the first console in the United States with its built in online infrastructure, the Dreamcast did many things that were soon replicated in another generation of hardware and on PC&#8217;s. <em>PSO </em>was a brilliant mix of dungeon hacking, MMORPG and Japanese role playing conventions, three things that were hugely popular in the 90&#8217;s. </span></p>
<p><span>Riding that wave, <em>PSO</em> gained cult status amongst gamers. In fact, when the Dreamcast is often remembered with gamers in the 90&#8217;s, <em>Phantasy Star Online</em> is usually the first thing that they mention in memorable games. It&#8217;s this feeding in nostalgia that <em>PSO </em>has been able to soldier on from this day.</span></p>
<p><span><em>Phantasy Star 0</em>, the game that is a prequel and is supposed to take the game into a new direction, ends up being exactly like <em>PSO</em>, but worse. The graphics and sound are horrendous, while the battles are nowhere near as captivating or interesting. </span></p>
<p><span>The reason why the battles aren&#8217;t that interesting is mainly due to the archaic combat. Sega has been using the same types of level ups for years: You get incrimental boosts to your stats and that&#8217;s it. Sure, you can buy abilities and weapons to create, but leveling feels like it&#8217;s nowhere nears as rewarding.</span></p>
<p><span>This type of RPG has steadily made improvements over the years: Why <em>Phantasy Star 0</em> decided to phone it home is beyond me. It&#8217;s honestly about time for the <em>PSO </em>franchise to take a leave of absence or to find a way to drastic impvove itself. </span></p>
<p><span>In a gaming world where <em>PSO-</em>like <em> </em>games are a dime a dozen, <em>Phantasy Star 0</em> seems like a crotchety old bugger who refuses to accept that time has moved on and things improve. The developers need to find a way to improve the game&#8230;.or just let it die.</span></p>
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		<title>&#8230;is that it? &#8211; Review of Half Minute Hero (PSP)</title>
		<link>http://opinionunlocked.com/2009/11/18/is-that-it-review-of-half-minute-hero-psp/</link>
		<comments>http://opinionunlocked.com/2009/11/18/is-that-it-review-of-half-minute-hero-psp/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 21:25:30 +0000</pubDate>
		<dc:creator>Brad Wiswall</dc:creator>
				<category><![CDATA[Handheld]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Half Minute Hero Marvelous]]></category>
		<category><![CDATA[XSEED]]></category>

		<guid isPermaLink="false">http://opinionunlocked.com/?p=1374</guid>
		<description><![CDATA[Old school gameplay meets quirky, time based gameplay with fun results...]]></description>
			<content:encoded><![CDATA[<p><em><strong>Half Minute Hero<br />
</strong>Developed by</em>: Marvelous Entertainment<br />
<em>Published by: </em>XSeed Games<br />
<em>For: </em>Playstation Portable</p>
<p><code><span style="font-family: Georgia;">Whether you want to say that the PSP has had a comeback year depends on one question: Do you like quirky games with irreverant old school charm (or gameplay)? If so, then the PSP has been your safe haven. This trend continues with the satirical and charming <em>Half Minute Hero</em>.</span></code></p>
<p><code><span style="font-family: Georgia;">Every little piece of <em>Half Minute Hero</em> requires you to at least have some knowledge, nostalgia or love of old school games and sensibilities to fully appreciate the game, which is very evident when you boot up the game for the first time. Anyone else would be wise to steer clear.</span></code></p>
<p><code><span style="font-family: Georgia;">The game has you playing as multiple characters: The Hero is someone who has to defeat a dark lord in every level of the game. The Hero's story is done in a rapid, simplistic version of a Japanese RPG. The Evil Lord's story has you trying to turn your bat girlfriend back into a human, which is played out in an Real Time Strategy type of game. Fianlly, the Princess has you finding a cure to your fathers illness, which is played out like an old school shoot em up. </span></code></p>
<p><code><span style="font-family: Georgia;">The catch, of course, is that you have to conquer each level in 30 seconds or less. The fast pace of the Hero and Princess games make this to be a fun, quirky and somewhat satisfying game. The Evil Lord, however, feels like a way too stripped down RTS that boils down to spamming one button until your objective is done. </span></code></p>
<p><code><span style="font-family: Georgia;">Sounds daunting? Well, it really isn't that difficult, since the Time Goddess can come and refill your time before you run out. This takes some of the frantic edge off of the game, but there is a dash of strategy that is implemented into each game when it comes to refilling time. </span></code></p>
<p><code><span style="font-family: Georgia;">Then again, each and every game are as simplistic as can be. In Hero, all you do is power level, which is easy since the battles are a breeze to play (you basically do nothing but watch your hero run into monsters). In Evil Lord, you spam any of the face buttons to defeat opponents to produce monsters that exploit the weakness of your enemies. In Princess, you make sure you stay on a specific road and hold the O button to shoot forward.</span></code></p>
<p><code><span style="font-family: Georgia;">This is where the problem lies with <em>Half Minute Hero</em>: despite it's relative simplicity being a strength to the game, it's also its greatest weakness. Even when you beat one of the story modes, you really don't feel like you did anything at all. Everything is too automated to feel satisfying, so you're left with reading the funny dialogue and satirical storylines the game hands you. </span></code></p>
<p><code><span style="font-family: Georgia;">Another problem the game has is its price. Much like <em>Holy Invasion of Privacy</em>, this game more than likely costed next to nothing to produce and despite their being a sustainable amount of gameplay, $29.99 seems pricey for a game that looks very cheap, even though the gameplay and story is lovingly crafted. </span></code></p>
<p><code><span style="font-family: Georgia;">In fact, <em>Half Minute Hero</em> suffers from exactly what <em>Holy Invasion of Privacy</em> has: identity crisis. Making a game look like a simplistic, no frills old school game has its advantages, but when you make no allusion that there's more to the game than that, you're left with a confusing mish-mash of sensibilities. </span></code></p>
<p><code><span style="font-family: Georgia;">And even though <em>Half Minute Hero</em> is much better than <em>Holy Invasion</em>, it has one more thing in common that hurts it some for the time being: It's $10 more than it should be. <em>Half Minute Hero</em> is charming and fun to play, just for the lunacy of what it does. However, paying full UMD price for the game seems to be a stretch.</span></code></p>
<p><code><a name="review"></a><div class="review">
		<h2>Review</h2>
		<div class="mainbox">
			<div class="procons">
	<table>
			<tr><th>Pros</th><th>Cons</th></tr>
			<tr><td>- An often funny, charming story<br />
- Quick, diverse games perfect for handheld gaming<br />
</code><code></td><td>- Being familiar with old school gaming (namely RPG's) a must for any type of enjoyment<br />
- Some games just don't offer a challenge<br />
- Even with unlockables, full game can be completed with a 1/3 of a day<br />
$ It's dated visuals, albeit charming, makes the $30 price tag hard to swallow.</td></tr>
			
			</table>
			</div>
                        <table class="review_grid">
                                <tr><td class="review_label">Rating</td><td><div class="rating_bg" style="width: 450px"><span class="rating_bar" style="width: 324px;"><span class="rating_bar_content">72%</span></span></div></td></tr>
                        </table>
		</div></div></code></p>
<p><code>Brad Wiswall<br />
<a href="http://www.twitter.com/gamakarmica">www.twitter.com/gamakarmica</a></code></p>
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		<title>A Bit Geared Up &#8211; Review of Gran Turismo (PSP)</title>
		<link>http://opinionunlocked.com/2009/11/03/a-bit-geared-up-review-of-gran-turismo-psp/</link>
		<comments>http://opinionunlocked.com/2009/11/03/a-bit-geared-up-review-of-gran-turismo-psp/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 14:39:13 +0000</pubDate>
		<dc:creator>Brad Wiswall</dc:creator>
				<category><![CDATA[Handheld]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Gran Turismo]]></category>
		<category><![CDATA[Polyphony Digital]]></category>

		<guid isPermaLink="false">http://opinionunlocked.com/?p=1352</guid>
		<description><![CDATA[Something's missing...]]></description>
			<content:encoded><![CDATA[<p><em><strong>Gran Turismo <br />
</strong>Developed by: </em>Polyphony Digital<br />
<em>For: </em>Sony Playstation Portable</p>
<p> Five years in the making and it still seems about ten years behind. Are they harsh words? Sure, but there&#8217;s not denying that when you play <em>Gran Turismo</em> for the PSP, that you&#8217;re in a time warp that was built with dated technology.</p>
<p>This all starts when you realize there isn&#8217;t a main campaign mode to the game. Instead, the game basically relies on you to create the game for yourself. You decide what cars to buy and what races to complete to get credits. From there, you can buy cars.</p>
<p>And that&#8217;s it. You don&#8217;t upgrade your cars, get different paint jobs or customize the way your car looks. On top of that, you can&#8217;t exactly choose which cars you want to buy.</p>
<p>Explanation: The game runs on a date/clock, where it chooses which cars and models are available for sale. This does prevent, in theory, for someone beating this game in a week or so, but it also severely limits what you can do daily in the game.</p>
<p>In ways, it makes sense on a portable: The &#8220;do once a day&#8221; model has worked really well in such portable games as <em>Animal Crossing</em> and <em>Nintendogs</em>. But <em>Turismo</em> fans were told they were getting the same console experience on a portable, and after waiting 5 years for this game, it seems like the wool is being pulled from their eyes.</p>
<p>Finally, there are the graphics. Normally a benchmark in the industry for its prestine graphics and smooth framerate, <em>GT </em>for PSP looks more akin to its PS1 counterparts than its PS2, which would have still looked dated, but slightly impressive. The results are a bunch of boxy looking cars driving in a low-res, low-detail track that looks almost cartoony in comparison.</p>
<p>Only the most diehard of <em>GT</em> fans should give this game a purchase. Otherwise, it&#8217;s best left in the garage.</p>
<p><code><a name="review"></a><div class="review">
		<h2>Review</h2>
		<div class="mainbox">
			<div class="procons">
	<table>
			<tr><th>Pros</th><th>Cons</th></tr>
			<tr><td>- Racing is spot on<br />
- It's Gran Turismo...</td><td>- ...like it was on the PS1<br />
- Time based access to cars is just a device to come back to the game<br />
- No customization, not even for parts<br />
? This took 5 years to make?!</td></tr>
			
			</table>
			</div>
                        <table class="review_grid">
                                <tr><td class="review_label">Rating</td><td><div class="rating_bg" style="width: 450px"><span class="rating_bar" style="width: 234px;"><span class="rating_bar_content">52%</span></span></div></td></tr>
                        </table>
		</div></div></code></p>
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		<title>Adventure of a Lifetime! &#8211; Review of Uncharted 2: Among Thieves</title>
		<link>http://opinionunlocked.com/2009/11/03/adventure-of-a-lifetime-review-of-uncharted-2-among-thieves/</link>
		<comments>http://opinionunlocked.com/2009/11/03/adventure-of-a-lifetime-review-of-uncharted-2-among-thieves/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 14:13:18 +0000</pubDate>
		<dc:creator>Brad Wiswall</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[Handheld]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Naughty Dog Entertainment]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Uncharted 2: Among Thieves]]></category>

		<guid isPermaLink="false">http://opinionunlocked.com/?p=1324</guid>
		<description><![CDATA[Naughty Dog's latest adventure opus is much more Raiders than it is Temple of Doom]]></description>
			<content:encoded><![CDATA[<p><em><strong>Uncharted 2: Among Thieves</strong> <br />
Developed by: </em>Naughty Dog Entertainment<br />
<em>For: </em>Playstation 3</p>
<p>Sometimes, adding bells and whistles is just the perfect excuse to create a sequel to a new game. Better animation, graphics and sound usually are purely artificial and means to only help a game get first week sales due to its impressive tech. Very rarely do the new bells and whistles actually improve a game beyond an aesthetic point of view. <em>Uncharted 2: Among Thieves</em>, however, is one of those exceptions.</p>
<p>The game has you returning as Nathan Drake, treasure hunter extraordinare who seems to be a potent mix of the best parts of <em>Indiana Jones</em>, <em>Tomb Raider</em> and geek-adored actor Nathan Fillion. Like in the first game, you scale the environments to get from destination to destination, then stop every once in a while to shoot down some baddies, cover-based style (<em>Gears of War</em>).</p>
<p>The story is very much in the vein of pulpy 50&#8217;s exploration novellas, while mixing with modern anti-hero archaetypes to create Nathan in a different light than he was in the original <em>Uncharted: Drake&#8217;s Fortune</em>. Nathan feels more like a dashing rogue than he does a reluctant hero, which is to the benefit of this decidedly darker story.</p>
<p>In the course of the 10 &#8211; 14 hour adventure, Nathan goes from lush jungles, to snow barren mountains and war-torn city scapes. The exquisitely detailed environments gives the game a pure &#8220;lived-in&#8221; feeling when going through cityscapes, while the tombs and jungle based areas are gorgeously rendered with distinct, colorful detail. This helps avoid common problems with most exploration type games, where certain areas look very similar and adds confusion to progressing to the next area.</p>
<p><em>Uncharted 2</em> can be described as a game of rapid sequences. Mainly, after one big thing happens, another big thing happens that tops that moment, and the cycle continues from there. Whether you are shooting up enemies or jumping from train car to train car, <em>Uncharted 2</em> keeps the game going on a blockbuster, popcorn munching pace. The pure cinematic feel to the game oozes with Hollywood charm, making lovers of cinema and games alike fall for the main character and the globe-trotting story.</p>
<p>The multiplayer, however, may just be the biggest draw to this game. A full functional, competitive and accessible multiplayer renders this package complete. In both cooperative and competitive modes, <em>Uncharted 2</em> adds simple thrills with its beautifully rendered graphics and its air-tight gameplay. Some may complain that the multiplayer is simply &#8220;standard&#8221;, but with so many multiplayer experiences falling short, a fully competent and fun multiplayer should still be rewarded.</p>
<p>Here&#8217;s a cliche you probably heard already dozens of times: <em>Uncharted 2: Among Thieves </em>is a complete package. An entertaining and breakneck paced singleplayer campaign, followed by a finely balanced and tuned multiplayer gives any PS3 fan a great time worth having.</p>
<p><strong><code><a name="review"></a><div class="review">
		<h2>Review</h2>
		<div class="mainbox">
			<div class="procons">
	<table>
			<tr><th>Pros</th><th>Cons</th></tr>
			<tr><td>- Beautiful, detailed graphics<br />
- Improved gunplay<br />
- Great characters, especially Nathan Drake<br />
- Multiplayer, while simplistic, is very fun</code></strong><strong><code></td><td>- Some animation quirks<br />
- Some bosses seem ridiculous</td></tr>
			
			</table>
			</div>
                        <table class="review_grid">
                                <tr><td class="review_label">Rating</td><td><div class="rating_bg" style="width: 450px"><span class="rating_bar" style="width: 432px;"><span class="rating_bar_content">96%</span></span></div></td></tr>
                        </table>
		</div></div></code></strong></p>
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		<title>S-U-C-C-E-S-S: Scribblenauts sells 194K in its first month of release</title>
		<link>http://opinionunlocked.com/2009/10/21/s-u-c-c-e-s-s-scribblenauts-sells-194k-in-its-first-month-of-release/</link>
		<comments>http://opinionunlocked.com/2009/10/21/s-u-c-c-e-s-s-scribblenauts-sells-194k-in-its-first-month-of-release/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 13:24:02 +0000</pubDate>
		<dc:creator>Brad Wiswall</dc:creator>
				<category><![CDATA[Handheld]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Scribblenauts]]></category>

		<guid isPermaLink="false">http://opinionunlocked.com/?p=1318</guid>
		<description><![CDATA[Great sales get!]]></description>
			<content:encoded><![CDATA[<p>With all of the hype surrounding <em>Scribblenauts</em> before release, many were skeptical if the game really had the means to sell to a wide audience. According to NPD data, it sold quite well, thank you.</p>
<p><em>Scribblenauts</em> placed 13th in overall monthly sales on the NPD, selling 194K units. This is quite an impressive number, especially since big name games on both the DS (<em>Mario and Luigi: Bowser&#8217;s Inside Story</em>/<em>Kingdom Hearts 358/2 Days) </em>and other systems (<em>Guitar Hero 5</em> and <em>Beatles Rock Band</em>) debuted in September as well.</p>
<p><strong>Brad&#8217;s Take:</strong> Despite <a href="http://opinionunlocked.com/2009/09/18/writing-off-a-concept-review-of-scribblenauts/">my overall feeling of the game</a>, it reassuring that creative games that push the boundaries of what a game can do is getting this great of sales, which only excites me further into what 5th Cell can do with a possible sequel to the game.</p>
<p>Also that should be noted: <em>Need For Speed Shift</em> sold very well, but whether that is due to the positive word of mouth or the brand name is still up in the air.</p>
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		<title>We&#8217;re Taking It Back &#8211; NIS America Pondering UMD Release of Holy Invasion of Privacy, Badman!</title>
		<link>http://opinionunlocked.com/2009/10/18/were-taking-it-back-nis-america-pondering-umd-release-of-holy-invasion-of-privacy-badman/</link>
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		<pubDate>Sun, 18 Oct 2009 14:26:57 +0000</pubDate>
		<dc:creator>Brad Wiswall</dc:creator>
				<category><![CDATA[Handheld]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Holy Invasion of Privacy Badman!]]></category>

		<guid isPermaLink="false">http://opinionunlocked.com/?p=1311</guid>
		<description><![CDATA[Pressing UMD is Nice, yes?]]></description>
			<content:encoded><![CDATA[<p>Nippon Ichi Studios America announced over the weekend that they will be pressing UMD versions of its quirky strategy game <em>Holy Invasion of Privacy, Badman! What Did I Do To Deserve This? </em>There is a catch to this reversal of fortune, however: NIS is only selling it via their website AND if they recieve at least 1,000 preorders for said disk. Then, and only then, they will fulfill the order for the game and give it to customers.</p>
<p><strong>Brad&#8217;s Take:</strong> Can we say collectible? Nippon Ichi knows its games cater to an incredibly niche market and their niche loves collectibles, so its a no brainer on this one.</p>
<p>Also, good job to NIS for having the foresight to notice that <em>Badman</em> probably wouldn&#8217;t sell enough for a standard shipment.</p>
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		<title>Now We&#8217;re Playing With NVidia Power? Nvidia Tegra in talks with Nintendo for new DS hardware</title>
		<link>http://opinionunlocked.com/2009/10/14/now-were-playing-with-nvidia-power-nvidia-tegra-in-talks-with-nintendo-for-new-ds-hardware/</link>
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		<pubDate>Wed, 14 Oct 2009 18:37:49 +0000</pubDate>
		<dc:creator>Brad Wiswall</dc:creator>
				<category><![CDATA[Handheld]]></category>
		<category><![CDATA[Rumor]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://opinionunlocked.com/?p=1299</guid>
		<description><![CDATA[Touching NVidia may not be so bad.]]></description>
			<content:encoded><![CDATA[<p>According to the <a href="http://www.brightsideofnews.com/news/2009/10/13/nvidia-tegra-wins-contract-for-next-gen-nintendo-ds.aspx">Bright Side of News</a>, Nvidia currently won a contract bid for its Tegra chips to be implimented into the next generation hardware of the Nintendo DS.</p>
<p>Currently, the DS runs at a speed of 37mhz to 67 mhz. With the new Tegra, rumored calculations have it 600mhz, greatly increasing the processing speed and power of the hardware.</p>
<p><strong>Brad&#8217;s Take:</strong> Well, if this does happen, kiss backwards compatiability goodbye for the current DS hardware.</p>
<p>That said, it will be interesting if Nintendo bites on such tech heavy hardware. A more powerful portable system that is capable of possible Gamecube graphics sounds very nice to me.</p>
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		<title>Rapidfire Reviews &#8211; iPhone Reviews (10/12/09)</title>
		<link>http://opinionunlocked.com/2009/10/11/rapidfire-reviews-iphone-reviews-101209/</link>
		<comments>http://opinionunlocked.com/2009/10/11/rapidfire-reviews-iphone-reviews-101209/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 16:44:21 +0000</pubDate>
		<dc:creator>Brad Wiswall</dc:creator>
				<category><![CDATA[Handheld]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Backbreaker Football]]></category>
		<category><![CDATA[Castle of Magic]]></category>
		<category><![CDATA[Dungeon Hunter]]></category>
		<category><![CDATA[GeoDefense Swarm]]></category>
		<category><![CDATA[Harvest Moon: Frantic Farming]]></category>
		<category><![CDATA[Spider: The Secret of Bryce Manor]]></category>
		<category><![CDATA[Tower Bloxx 3D Deluxe]]></category>
		<category><![CDATA[Wolfenstein RPG]]></category>

		<guid isPermaLink="false">http://opinionunlocked.com/?p=1287</guid>
		<description><![CDATA[Playing through tons of iPhone games...just for you!]]></description>
			<content:encoded><![CDATA[<p>If there&#8217;s something I&#8217;m constantly doing, it&#8217;s spending little bits of cash on all sorts of iPhone games. Check out which I&#8217;ve been playing!</p>
<p><strong><em>Harvest Moon Frantic Farming</em></strong> ($5.99) &#8211; Thinking that this can&#8217;t be as bad as the horrid <em>Puzzle de Harvest Moon</em>, <em>Frantic Farming</em> does enough to sate your expectations of what a puzzle version of <em>Harvest Moon</em> is like. That being said, there&#8217;s something that seems to be missing in this puzzle version of the long standing farming franchise. Maybe its charm? Or maybe a sense of logic of how the puzzle game works?</p>
<p>The tutorials do an adequate job of showing you basics, but you&#8217;re left stuck when it comes to figuring out advanced tactics&#8230;well, that is if there are really any. For a <em>Harvest Moon</em> fan, it&#8217;s a purchase that you will seldomly find yourself playing. In fact, playing this will make you wonder why hasn&#8217;t an iPhone version of the beloved franchise hasn&#8217;t shown up on the platform in the first place.</p>
<p>Anyone else, you&#8217;d do best to avoid this game since there are dozens like it.</p>
<p><em>Harvest Moon</em> Fans: <strong>Let It Drop</strong> (to at least $2.99)<br />
Everyone else: <strong>Avoid at all Costs</strong></p>
<p><strong><em>Castle of Magic</em></strong> ($2.99) &#8211; D-Pads on an all touch screen system is an unfortunate circumstance when it comes to platformers, because it guarantees that people who play it will not get the most accurate and reliable control scheme when they play the game.</p>
<p>That being said, if you find yourself comfortable playing games like <em>Zenonia</em> with little to no problem, then your next purchase is definitely the cute and lovable <em>Castle of Magic</em>. A very bright and colorful platformer, this game has you going through various stages in this classic 2D platforming game.</p>
<p>I&#8217;ve always had problems with touch screen d-pads in games, but this game has one of the better versions that actually works rather intuitively on the touch screen. Very rarely did I die or miss a jump because of an unresponsive d-pad, which is praise enough for the controls.</p>
<p>For $2.99, anyone who wants a nice, cute platformer will enjoy <em>Castle of Magic</em>. That being said, don&#8217;t be surprised if this ends up being a PSP Mini, at which case it&#8217;s a definite purchase (if they can retain the cutesy charm).</p>
<p><strong>Worth The Price</strong></p>
<p><strong><em>Tower Bloxx 3D</em></strong> ($1.99) &#8211; It&#8217;s as simplistic as games get: stack blocks without them falling, then you win.</p>
<p>But why is it an instant purchase? The overall metagame, which has you placing those blocks as buildings to create towns, becomes rewarding as soon as you start creating more difficult buildngs and towns. The timing needed is forgiving, but does provide a challenge in some areas, but it&#8217;s entertaining to get a 40 block streak within the 5 minutes you&#8217;ve spent playing.</p>
<p>Overall, a quick and dirty game is all this game really is, but if you want to invest more time into the game, you&#8217;ll find yourself easily as entertained.</p>
<p><strong>Worth the Price</strong></p>
<p><strong><em>Spider: The Secret of Bryce Manor</em></strong> ($3.99) &#8211; Out of the plethora of iPhone games available, one of the most impressive has been <em>Spider</em>. Playing as the mentioned arachnid, you go into environments to create webs and trap all sorts of bugs and insects into your clutches, then eat them when they stick to your webs to create more webbing. It seems simple, and at first it is. Making three webbings intersect into a single web provides some easy fun.</p>
<p>Then, as the levels differ, clues into the dark story pop up to make the game more interesting than its percieved to be. On top of that, new bugs are found that need to be tackled in different ways, while the different areas provide different challenges in creating the most effective web.</p>
<p>In the end, it comes down to one question: Do you own an iPhone and like to play different types of games? If your answer is yes, buy <em>Spider.</em></p>
<p><strong>Worth the Price</strong></p>
<p><strong><em>Wolfenstein RPG</em></strong> ($2.99) &#8211; It&#8217;s always nice to see a brand take itself realistically than seriously for a change. <em>Wolfenstein RPG</em> knows it isn&#8217;t the deepest, nor is it the most realistic, when it comes to narrative. But the hairbrained and absolutely ridiculous story gives the game a lot of its charm that makes it much easier to blow through.</p>
<p>The RPG mechanics are surprisingly a lot like the 1st person shooter, only done in a weird turn-based sort of way. Strafing and circling work the same way as they do in an FPS, but all sorts of intangibles like critical hits and stat boosts are included in the RPG sense.</p>
<p><em>Wolfenstein RPG</em> is a strange, retro hybrid for someone who wants a new twist of a classic game. Fans of the game are highly recommended to check it out, as well as people who want a quirky new game for their iPhone.</p>
<p><strong>Worth the Price</strong></p>
<p><strong><em>Backbreaker Football</em></strong> ($.99) &#8211; More of a Madden drill then it is an actual football game, this surprisingly addicting $1 game provides a lot of challenge in its rather rudimentary concept.</p>
<p>The game is simple: You are running to the endzone and you have to juke, spin or out sprint all of the defenders trying to get you there.</p>
<p>The combo based gameplay, which has you getting out of tackles in near 3 second succession, gives the game its addicting, &#8220;try one more time&#8221; quality that keeps you playing until you finally eat dirt.</p>
<p>I still wish there was more to the game than that, but for a $1, you&#8217;ll spend tons of time with the game and have a blast playing it.</p>
<p><strong>Worth the Price</strong></p>
<p><strong><em>GeoDefense Swarm</em></strong> ($1.99) &#8211; Think <em>FieldRunners</em>, but far more difficult. <em>Swarm</em> has the same type of look and feel that <em>Geo Defense</em> has, but instead makes it a make your own path game.</p>
<p>The game works more this way and is more fun than <em>GeoDefense</em>, but the same problems, such as the dodgy placement control and the sometimes stupifying AI on the cannons, still rear their ugly heads. But, for $1.99 (a whole dollar cheaper than <em>FieldRunners</em>), it&#8217;s still worth a buy.</p>
<p><strong>Worth the Price</strong></p>
<p><strong><em>Dungeon Hunter</em></strong> ($6.99) &#8211; Action-RPG&#8217;s are a dime a dozen on most platforms, but quality is far and few between. It&#8217;s especially rare on the glut of games that are on the iPhone, but <em>Dungeon Hunter</em> provides a ton of great monster hacking for any iPhone lovers.</p>
<p>The first thing I must point out is the controls, which are very well done despite it being on a touch screen analog nub. The rather large attack buttons on the screen make hitting enemies also very easy and the auto lock on detection helps greatly so you&#8217;re not expecting to be precise on the controls.</p>
<p>Lastly, the powers and leveling up are highly rewarding and make going through each dungeon worth your while. That, and the game is still as pick up and play as any game on the iPhone, which is fantastic for quick play sessions.</p>
<p>If you&#8217;re looking for a quality action RPG on the go, this is actually the best you can find. Easily worth the $7.</p>
<p><strong>Worth the Price</strong></p>
<p>Brad Wiswall<br />
<a href="http://www.twitter.com/gamakarmica">www.twitter.com/gamakarmica</a></p>
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